Try (just a little bit harder)
playing dice with the Horadric Cube
Since there's a quite good german publication about Affix Generation and related stuff by Nick043 I never felt the urgent press to develop this FAQtoid article much further.
So this actually a very short list of tidbits.
Hoplist
You'll find all recipes except craftings at the Arreat Summit's Horadric Cube page.
It's a bit slow with common modem connections.
Arreat Summit's crafting section
Keep in mind that crafting output depends on character level (cLvl) and item level (iLvl) of the main input item, but item level of needed jewelry ingredients is irrelevant.
Crafting recipes and the few recipes needing a Stone of Jordan ring are partly affected by level of cubing character, whereas his level is not taken into account by any other recipe.
Socketing (magical) weapons in the Cube
Using the three-gems-of-a-quality recipe will grant randomly one or two sockets in addition to the commonly possible one prefix and/or one suffix on magical weaponry in Patch 1.1x. In Patch 1.09 it granted three sockets instead.
If you've found a white (nonmagical, unsocketed, socketable) weapon type you certainly want to cube for the chance of getting the 'cruel' prefix you may use it plus Ral + Amn + Perfect Amethyst to get a socketed version. Now you have either a nice weapon to put some Runeword into, or you may use the three Standard Gems + socketed weapon recipe to change it into a magical weapon.
That magical weapon (or a already magical weapon you've found) can be cubed again and again with either three Chipped, three Standard or three Flawless Gems; the Standard Gem recipe will need an already socketed weapon.
Beware, all three recipes accept Rares, Uniques and Sets as input!
Well, cubing cruels is a bit out of fashion. Anyway, following list shows all weapons which can get the 'cruel' prefix via Horadric Cube. The quality level (qLvl) of these items is higher than cube recipe's internal level (iLvl) for cubing output, and it's high enough to allow spawning 'cruel'.
As far as I know the same mechanism also applies to Charsi's Imbue Quest Reward and the crafting recipes, provided character's level is not too low, and of course in case of crafting there has to be an appropriate recipe.
Maybe known already, but none of the Caster Weapon recipe's input weapons can spawn with 'cruel' prefix except some Scepters.
- Bows&Crossbows
- - Grand Matron Bow
- - Hydra Bow
- - Ward Bow
- - Crusader Bow
- - Demon Crossbow
- - Colossus Crossbow
- Swords
- - Mythical Sword
- - Colossus Blade
- - Cryptic Sword
- - Colossus Sword
- - Conquest Sword
- - Champion Sword
- Axes
- - Berserker Axe
- - Glorious Axe
- - Champion Axe
- - War Spike
- Blunt Weapons
- - Thunder Maul
- - Legendary Mallet
- - Scourge
- - Caduceus
- - Seraph Rod
- Polearms
- - Giant Thresher
- - Great Poleaxe
- - Cryptic Axe
- Spears
- - Matriarchal Pike
- - War Pike
- - Ghost Spear
- Claws
- - Scissors Suwayyah
- - Runic Talons
- - Feral Claws
- Daggers
- - Legend Spike
- - Fanged Knife
- Throwing Weapons (can't get sockets!)
- - Winged Harpoon
- - Ghost Glaive
- - Winged Axe
- - Winged Knife
Maybe another list is of interest, too, it covers all wands and orbs which can spawn +2 to all necromancer or sorceress skills. Generating staffmods and automods is an independent process and will be rerolled with each try. However, in theory you can get additively a bonus of up to three points to up to three single skills.
As a side note, staves, wands and orbs aren't allowed to spawn 'cruel' in any case.
- Wands
- - Grave Wand
- - Lich Wand
- - Unearthed Wand
- Orbs
- - Swirling Crystal
- - Heavenly Stone
- - Eldritch Orb
- - Demon Heart
- - Vortex Orb
- - Dimensional Shard
upgrading runes
In ladder, open battle.net and single player mode you may upgrade runes beyond Dol.
In nonladder mode this recipes are disabled.
sockets
Quite a lengthy chapter about sockets is found in the item FAQtoid page.
Socketing at Larzuk's or via Horadric Cube is possible with items which
- are allowed to spawn with sockets, so
- headdresses
- armors
- shields
- weaponry except throwing weapons
- don't have sockets already
only exception here are the three-gems-of-a-quality-plus-weapon recipes, which reroll socket count with each try.
upgrading Uniques and Rares
- all magical properties survive upgrading, this includes sockets and socket fillings as well as ethereality
- in 1.10 ethereal armor pieces lost the defense bonus granted by ethereality if upgraded, this was fixed in 1.11
- base item defense is rerolled via upgrading, so the output may have worse values here
- exceptional Uniques aren't allowed upgrading in nonladder mode
level requirment
Upgrade results of Uniques and Rares will gain the appropriate higher strength and dexterity requirements. The character level requirement (cLvlrq) will increase depending on input's true cLvlrq compared to output's base item cLvlrq.
Upgrading Normal Items to Exceptionals increases cLvlrq by five, Exceptionals to Elites by seven. If input's true cLvlrq was lower than output's base item cLvlrq, output's base item cLvlrq will be increased. If input's true cLvlrq was higher than output's base item cLvlrq, input's cLvlrq will be increased.
Bloodfist's base item has no level requirement. It becomes Sharkskin Gloves via upgrade, which has cLvlrq25, so upgrade will result in cLvlrq30. Silks of the Victor has true cLvlrq28, which is higher than new base item cLvlrq25 for Ornate Armor, so upgrade will result in cLvlrq33.
upgrade recipes
- 1xOrt + 1xAmn + 1xPSa + normal rare weapon ⇒ exceptional rare weapon
- 1xFal + 1xUm + 1xPSa + exceptional rare weapon ⇒ elite rare weapon
- 1xRal + 1xThul + 1xPA + normal rare armor piece ⇒ exceptional rare armor piece
- 1xKo + 1xPul + 1xPA + exceptional rare armor piece ⇒ elite rare armor piece
- 1xRal + 1xSol + 1xPE + normal unique weapon ⇒ exceptional unique weapon
- 1xLum + 1xPul + 1xPE + exceptional unique weapon ⇒ elite unique weapon
- 1xTal + 1xShael + 1xPD + normal unique armor piece ⇒ exceptional unique armor piece
- 1xKo + 1xLem + 1xPD + exceptional unique armor piece ⇒ elite unique armor piece
Credits
- Atair
- bernie4711
- black_spy
- Brista
- Zath
Contact me via E-Mail, if you like.