FAQtoids in DiabloII - Lord of Destruction, Patch 1.1x
a Collection of straying Bits and Pieces
This collection was selfishly started to prevent me from looking after some details again and again in a variety of boards. So there is an important disclaimer you should be aware of:
These FAQtoids are based on best of my knowledge to use search functions and verify results by my best means. However, this doesn't mean the collection gives deep insight to truth. It started back in 1.10, but up to the current patch 1.12a there were only slight changes which are appropriately marked. Patch 1.12a didn't change any aspects relevant for gameplay as far as known by now.
You may always contact me via E-Mail, there's also a mailing link at the bottom of each FAQtoid page. No spam, please.
You won't find item lists to an extend here. Due to the german root of the page all linked item lists refer to Atair's german d2wissen page, which is simply the best and easiest to use site I'm aware of. Sometimes the deeplinks may not work, this is specific to the way d2wissen is set up and no subject to my control. Apologizes in advance that I haven't searched and won't search one or, worse, more pages with english listings for each FAQtoid article. There's always the Arreat Summit, blizzard's official web site, for comparison.
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Index
attributes which modify your character directly
Status Points
- a table of all class-specific values,
contains: - all about Strength,
contains:- - equipping order to match item requirements
- - the Strength Bug
- - damage modification via strength
- all about Dexterity,
contains:- - equipping order to match item requirements
- - the Strength Bug (sic!)
- - damage modification via dexterity
- Experience,
contains:- - all area levels
- Walking and Running,
contains:
- all about Life,
contains:- - Formula to calculate character's total life
- - Life Regeneration of non-player units
- - Life Replenish as item property
- - Life after each Kill
- - Life Leech
- - Life Drain
- - Stun
- - double heal granted by potions
- all about Mana,
contains:- - Formula to calculate character's total mana
- - Mana Regeneration
- - Mana after each Kill
- - Mana Leech
- - damage taken goes to Mana
- - Mana Burn and other kinds of mana damage
- - double heal granted by potions
- all about Stamina,
contains:- - character's total stamina
- - Stamina Recovery
- - Stamina Loss
- - Stamina Potion
Damage
- physical damage,
contains:- - Spells
- - Weaponry
- - Weapon Classes
- - weapons and animations
- - damage modifikation via Status Points
- - damage composition
- - special cases and Bugs
- - physical resistance
- - straight damage reduction
- - thorny effects
- special damage boni
- trigger events
- movement modification,
contains: - damage order,
contains:- - some states
- - kinds of damage
- - damage in Diablo II
- - modification of suffered damage
- Attack and Defense Ratings,
contains:- - common Chance to Hit formula
- - Walking and Running
- - autoaim, autotarget, autohit
- - Attack Rating
- - AR Bugs
- - AR formula
- - Defense Rating
- - Boni to defense
- - Mali to defense
- - defense formulas
- all about blocking,
contains:- - Chance to Block
- - shields and their base blocking
- - Block Rate formula
- - non-player units and blocking
- Hit Recovery,
contains:- - evaluation of Hit Recovery trigger
- - formular derivation of Hit Recovery duration
- - Stun
- - Knockback
- - some related listings
- Weapon Speed,
contains:- - formular derivation
- - common Formula
- - serial attacks
- - sequences
- - dual-wielding weapons
- - IAS <-> EIAS table
- Cast Rate,
contains:- - Formula
- - sequences
- - Cast Delay
- all about elemental damage,
contains:- - Resistance
- - Immunity
- - Absorption
- - elemental damage from equipment
- - Magic Damage
- - resistance to Magic
- - Magic Damage Reduced
- - Cold Damage
- - resistance to Cold
- - chill duration
- - reduced cold effectiveness
- - Thawing Potions
- - Fire Damage
- - resistance to Fire
- - Lightning Damage
- - resistance to lightning
- - Poison Damage
- - formulas
- - poisonous skills
- - resistance to Poison
- - Poison Length Reduced
- - Antidot Potion
- - Throwing Potions
- - summary of limits
Skills
- some skill notes,
contains: (about 120kB, sorry)- - dual-wielding weapons, left and right hands
- - Slower Missiles
- - Evasive Skills
- - Pierce
- - Penetrate
- - elemental arrows
- - Magical Arrow
- - Kicks
- - Venom
- - Blade Fury
- - Weapon Block
- - Bash
- - Leap
- - Leap Attack
- - dual-wielding attacks
- - Smite
- - Charge
- - Vengeance
- - Aurae
- - Sanctuary
- - Telekinesis
- - Static Field
- - Hoplist to other's detailed skill descriptions
- using other classes' skills,
contains:- - Charges
- - oskills
- - Aurae granted by items
- - special arrows fired by certain bows/crossbows
- - Pierce granted by items
- - Revives summoned by a Paladin
- - reanimate as: Returned
- the NextHitDelay
- what are Minions?,
contains: (about 160kB, sorry)- - boss minions
- - monster packs
- - undead
- - hatching animals
- - Pets (summoned creatures)
- - Conversed
- - Decoy
- - Valkyrie
- - Strafe
- - Shadow Warrior
- - Shadow Master
- - Traps
- - Poison Creeper
- - Carrion Vine
- - Solar Creeper
- - Oak Sage
- - Heart of Wolverine
- - Spirit of Barbs
- - Raven
- - Spirit Wolf
- - Dire Wolf
- - Grizzly
- - Clay Golem
- - Blood Golem
- - Iron Golem
- - Fire Golem
- - Skeletal Warriors (Necro)
- - Skeletal Mages (Necro)
- - Revives
- - Hydra
Items
- commons,
contains:- - Gold
- - durability
- - repairs
- - quality
- - sockets
- - Runewords
- - dropped items' time to live
- - corpse management
- - colours
- - magical bonuslevel
- - quality codes
- special cases
- automods
- staffmods
- gambling
- Charsis imbueing
- shopping at the vendors'
- the Horadric Cube
- non-player units' equipment and weapon range
miscallenous
- some well-known Bugs,
contains: - some info about bosses,
contains:- - ingame aspects
- - technical aspects
- - abilities
- - aurae
- - Beetles
- - miscallenous
- listing of Shrines and their capabilities
- listing of all hirelings' status points
Technical References
- some info about Frames and Animations,
contains:- - Definitions of the term 'Frame'
- - Animations
- some info about distance and range,
contains:- - the floor
- - missile range
- - weapon range
- - light radius
- - non-player units' melee range
- some info about monster and map generation,
contains:- - fixed implementation of monsters
- - random generation of monsters
- - an example
- - map generation
- an extract of MonStats.txt
beware, page size is 210kB - an extract of Skills.txt
beware, page size is 90kB - an extract of Weapons.txt
beware, page size is 150kB - an extract of Missiles.txt
beware, page size is 320kB - an extract of Armor.txt
- an extract of AnimData.d2
Credits
All FAQtoids were collected over quite some years with lots of other people's help. Apologizes if in individual credits someone is missing.
Representative acknowledments to
- Atair
- Balkoth
- black_spy
- bernie4711
- Dosbis
- El
- gautcho
- gulasch
- LastCorpse
- nookiestar
- Red Havoc
- Tub
- sucinum
- winwood
- and everyone I might have missed ...
- adamantine
- adeyke
- Crystalion
- GaiaCaT
- Grimborn
- Hammerman
- Jarulf
- Karon aka Rivo
- Myrdinn
- Nefarius
- RTB
- Ruvanal
- tommi