D2library

<< FAQtoids English Home

Stairway to Heaven

Status Tables for all Classes

Each character starts into his (or her) virtual life with class-specific starting values for status points and some constants. During development the straight starting values are less important, but the values based on level will still dominate the character.

Starting Values

class-specific status point assignment
 strbasedexbasevitbaseLbaseL/lvlL/vitAbaseA/lvlA/vitenebaseMbaseM/lvlM/eneARdef
strbase: starting strength
dexbase: starting dexterity
vitbase: starting vitality
Lbase: starting life (hitpoints)
L/lvl: life gained per level-up
L/vit: life gained per given vitality point
Abase: starting stamina
A/lvl: stamina per level-up
A/vit: stamina per given vitality point
enebase: starting energy
Mbase: starting mana
M/lvl: mana per level-up
M/ene: mana per given energy point
AR: Attack Rating
def: defense
Amazon2025205023841115151,51,5956
Assassin2020205023951,251,2525251,51,75805
Barbarian30202555249211101011855
Druid152025551,528411202022705
Necromancer152515451,527911252522806
Paladin2520255523891115151,51,5855
Sorceress10251040127411353522756

If your screen is not that wide:

Classamaasnbardrunecpalsor
Classamaasnbardrunecpalsor
 ama: Amazon
asn: Assassin
bar: Barbarian
dru: Druid
nec: Necromancer
pal: Paladin
sor: Sorceress
starting
strength
20203015152510
starting
dexterity
25202020252025
starting
vitality
20202525152510
starting
life
50505555455540
life per
level-up
2221,51,521
life per
vitality point
3342232
starting
stamina
84959284798974
stamina per
level-up
11,2511111
stamina per
vitality point
11,2511111
starting
energy
15251020251535
starting
mana
15251020251535
mana per
level-up
1,51,51221,52
mana per
energy point
1,51,751221,52
starting
AR
95808570808575
starting
defense
6555656
see also:

 

Hit Recovery

Loss of a certain value of maximum life or suffering a stunning attack causes Hit Recovery to an unit. This plays a special animation called obviously Get Hit animation with a given duration. The 'Faster Hit Recovery' item property will shorten that duration.
Shape-shifted forms like Undead Fetish caused by triggering delirium state or Vampire caused by wearing full Trang Oul set will use those forms' durations. Some threads indicate this is always the case, so a Paladin shifting to Werebear or a Barbarian shifting to Werewolf will be subject to wereform's tables, not table of own class anymore. See also this topic in Phrozen Keep for reference.

see also:
class-specific Hit Recovery table
Amazon /
Rogue
Paladin
2ht / stf
Assassin /
Barbarian /
Paladin
other weapons
Druid
Werewolf
Druid
Werebear
Druid
human,
1hs
Necromancer
human /
Druid
human,
other weapons
Necromancer
Vampire
Sorceress /
Town Guard
Iron Wolf
%FHRfpa%FHRfpa%FHRfpa%FHRfpa%FHRfpa%FHRfpa%FHRfpa%FHRfpa%FHRfpa%FHRfpa
%FHR: percentage Faster Hit Recovery via items
fpa: Frames per Animation
Vampire: shape granted by full Trang Oul Set
2ht: two-handed thrusting weapons (spears)
stf: two-handed staves, hammers, axes, also pole arms
1hs: one-handed swinging weapons (all but knives and javelins)
the Act5 Barbarian hireling won't go into Hit Recovery!
0110130907013014013015015017
6103127896512313512214514516
13971115720510117121011613913815
2081310276424161013111610101214121314
3272094858632491910269161120111813
5263288642802378299398241030102412
8654872003 5474285673494293211
1744756468028666378664886084610
60031205 15259961525727867639
 280436041745377411761426868
  4564 208528051337
  148042326
 6005

Maybe you like this design more.

% Hit Recovery, sorted by frame count
fpa171615141312111098765432
fpa171615141312111098765432
%FHR: percentage Faster Hit Recovery via items
fpa: Frames per Animation
Vampire: shape granted by full Trang Oul Set
2ht: two-handed thrusting weapons (spears)
stf: two-handed staves, hammers, axes, also pole arms
1hs: one-handed swinging weapons (all but knives and javelins)
Amazon 061320325386174600 
Assassin 07152748862004680
Barbarian 07152748862004680
Druid
Werewolf
 09204286280
Druid
Werebear
 05101624375486152360 
Druid
human,
1hs
 037131929426399174456 
Druid
human,
other weapons
 05101626395686152377 
Necromancer 05101626395686152377 
Necromancer
Vampire
 026101624344872117218 
Paladin
2ht / stf
 0371320324875120280 
Paladin
other weapons
 07152748862004680
Sorceress 0591420304260861422801480 
Rogue 061320325386174600 
Town Guard 0591420304260861422801480 
Iron Wolf05813182432466386133232600 

 

blocking with a shield

A character wearing a shield is able to block physical attacks which already have broken his defense. This ability depends on character class, character level, kind of shield and in dexterity invested status points. Some items as well as Paladin's Holy Shield skill will increase the chance for successful blocking.
An Amazon may still dodge attacks after a failed blocking check due to her Evasive skills.
Assassin's Claw Block needs dual-wielding claws. Its duration is two frames, and you can't equip any item which will increase blocking rate by such an amount to shorten this to one frame.
A Necromancer in Vampire shape uses Hit Recovery animation for blocking, since Vampire shape lacks blocking animation. Hop to Hit Recovery table for comparison.
An Iron Wolf can't block, despite wearing a shield.

see also:
class-specific Block Rate
Paladin
HS active
Amazon /
Assassin /
Paladin
without HS
Amazon
1hs
BarbarianSorceress /
Druid
Werewolf
Necromancer /
Druid
human
Druid
Werebear
%FBRfpa%FBRfpa%FBRfpa%FBRfpa%FBRfpa%FBRfpa%FBRfpa
%FBR: percentage Faster Block Rate via items
fpa: Frames per Animation
HS: Holy Shield
1hs: one-handed swinging weapons (all but knives and javelins)
for Vampire shape see FHR table
02050170709011012
8611344169678610511
 3236152051571391010
8621114424276208169
60011513863485327278
 23122802864526407
2911 2003865656
40104680217441095
569 60032234
808  
1207
2006
4805

Maybe you like this design more.

% Blocking Rate, sorted by frame count
fpa1716151413121110987654321
fpa1716151413121110987654321
%FBR: percentage Faster Block Rate via items
fpa: Frames per Animation
HS: Holy Shield
1hs: one-handed swinging weapons (all but knives and javelins)
for Vampire shape see FHR table
Paladin
HS activated
 086
Paladin
without HS
 0133286600
Assassin 0133286600
Amazon 0133286600
Amazon
1hs
04611152329405680120200480 
Barbarian 09204286280 
Sorceress 07152748862004680 
Druid
Werewolf
 07152748862004680 
Druid
Werebear
 051016274065109223 
Druid
human
 061320325286174600 
Necromancer
human
 061320325286174600 
see also:

 

Cast Rate

Casting speed, the duration needed to cast a spell, is class-dependent. It also differs when wearing certain weapons or using special animations (sequences). The Action Flag, which marks the animation frame releasing the spell, is set to quite different moments during the animation, and especially with Amazon class differs amazingly, but is always very late in the process when equipped with different weaponry. This is a reason why Amazons can be interrupted during casting quite easily.
Some Druids' and Sorceress' spells use sequence animation, so they have different casting speeds when using different spells.
Increasing the Casting Rate won't shorten the Delay of some spells, see Cast Delay paragraph on this page.
Necromancer's behaviour while transformed into a Trang Oul Vampire is covered at this topic over at the Phrozen Keep.
Assassin's Trap skills gain no profit by Casting Speed, this is a die-hard rumour.

see also:
class-specific Cast Rates
AmazonAssassinBarbarianDruidNecromancerPaladinSorceressIron Wolf
bowno weaponxbw / 2hsstf / 1ht / 2ht  WerebearWerewolfunverwandelthumanVampir L + CL + Infother spellsall spells
%FCfpaAF%FCfpaAF%FCfpaAF%FCfpaAF%FCfpaAF%FCfpaAF%FCfpaAF%FCfpaAF%FCfpaAF%FCfpaAF%FCfpaAF%FCfpaAF%FCfpaAF%FCfpaAF%FCfpaAF
fpa: Frames per Animation; AF: ActionFlag, the frame which actually starts a spellVampire: shape granted by full Trang Oul Set
xbw: crossbow
2hs: two-handed swords
stf: two-handed staves, hammers, axes, also pole arms
2ht: two-handed thrusting weapons (spears)
1ht: one-handed thrusting weapons (knives and javelins)
1hs: one-handed swinging weapons (all but knives and javelins)
 L + CL + Inf: Lightning, Chain Lightning and Inferno
01910019110191201913016901390169016801810015802350159019701370177
71810718117181271813815991297158615841710914862259149718791278167
1417913181011181110181215158151281514810157101610181371121515148151772011615157
221691417101417111417121614820118261371414711169301271820518138201763710620156
32158221610221611221612271383710840127261371915948116241943012823166639526146
48148291692616102316113913739107631163713630148751063518439127351561058539136
6813732159321510321511421276397991064012646138125954817448117521462007458126
991274814948149421510651178696163956011663137 651647510763145 63125
15211656148681394814108611610586 951056812786154861067813586115
 681388613868131010210620076157959911712014312596117125138105
99128991287213917496  142116180133 194115200104
11312715211899129 163106 200114 
152117180117133128  
  152118

A more simple version omits ActionFlags, but gives a better comparison.

% Casting Rate, sorted by frame count
 fpa2322212019181716151413121110987
 fpa2322212019181716151413121110987
fpa: Frames per Animation
Vampire: shape granted by full Trang Oul Set
L + CL + Inf: Lightning, Chain Lightning and Inferno
Amazon  07142232486899152 
Assassin  0816274265102174 
Barbarian  09203763105200
Druidhuman 04101930466899163 
Werewolf 061426406095157 
Werebear 071526406399163 
Necromancerhuman 0918304875125 
Vampire0611182435486586120180 
Paladin  0918304875125 
SorceressL + CL + Inf 071523355278117194 
other 09203763105200
Iron Wolf  081526395886138 

Credits


Casting Delay

During the ages and patches blizzard nerfed more and more skills with a Casting Delay.
This should prevent a character from very quickly using very strong skills repeatedly. Unfortunately the mechanism is a bit crude, once a Casting Delay is active every skill subject to that mechanism can't be used by the character.
Casting Rate itself is a completely other kind of peanut, it won't help much. The Casting animation will be accelerated, but the Delay stays the same, so you will gain some frames, but still suffer up to some seconds delay duration. At least you can use another skill earlier which is no subject to Casting Delay.
Barbarian and Necromancer are omitted in this list, they don't have native skills subject to Casting Delays.
Non-player units are no subject to Casting Delays in general.

skills subject to Casting Delays
AmazonAssassinDruidPaladinSorceress
skillCDsskillCDsskillCDsskillCDsskillCDs
CDs: Cast Delay in seconds
Poison Javelin0,5Dragon Flight1Firestorm0,6Fist of the Heavens1Fire Wall1,4
Plague Javelin4Blade Sentinel2Molten Boulder2 Meteor1,2
Immolation Arrow1Shadow Warrior6Fissure2Hydra2
Valkyrie6Shadow Master6Volcano4Blizzard1,8
  Armageddon6Frozen Orb1
Hurricane6 
Werewolf1
Werebear1

Attack Speed

Each class and each kind of weapon needs a table of its own here, this would bloat the page through the roof. Use indiablo's well-known weapon speed calculator (old version), at your own risk. Some special cases aren't covered correctly with that one, but I'm still not aware of anything better. Take especially hireling's attack speed with a pinch of salt.
The newer version by TitanSeal is only available in german.

A Barbarian using Whirlwind profits only by IAS on his weapon, not on other gear.
Serial attacks are composed of a starting part, a cycle of repeated frames and an ending part. So not all single attacks of a complete cycle have same duration, but commonly it's close enough to think so.

see also: attack speed

further readings:

Contact me via E-Mail, if you like.


Valid HTML 4.01 Transitional
Valid CSS 2.0

last update 04III2011
© by librarian

<< FAQtoids English Home

D2library