Stairway to Heaven
Status Tables for all Classes
Each character starts into his (or her) virtual life with class-specific starting values for status points and some constants. During development the straight starting values are less important, but the values based on level will still dominate the character.
Starting Values
strbase | dexbase | vitbase | Lbase | L/lvl | L/vit | Abase | A/lvl | A/vit | enebase | Mbase | M/lvl | M/ene | AR | def | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
strbase: starting strength dexbase: starting dexterity vitbase: starting vitality | Lbase: starting life (hitpoints) L/lvl: life gained per level-up L/vit: life gained per given vitality point Abase: starting stamina A/lvl: stamina per level-up A/vit: stamina per given vitality point | enebase: starting energy Mbase: starting mana M/lvl: mana per level-up M/ene: mana per given energy point AR: Attack Rating def: defense | |||||||||||||
Amazon | 20 | 25 | 20 | 50 | 2 | 3 | 84 | 1 | 1 | 15 | 15 | 1,5 | 1,5 | 95 | 6 |
Assassin | 20 | 20 | 20 | 50 | 2 | 3 | 95 | 1,25 | 1,25 | 25 | 25 | 1,5 | 1,75 | 80 | 5 |
Barbarian | 30 | 20 | 25 | 55 | 2 | 4 | 92 | 1 | 1 | 10 | 10 | 1 | 1 | 85 | 5 |
Druid | 15 | 20 | 25 | 55 | 1,5 | 2 | 84 | 1 | 1 | 20 | 20 | 2 | 2 | 70 | 5 |
Necromancer | 15 | 25 | 15 | 45 | 1,5 | 2 | 79 | 1 | 1 | 25 | 25 | 2 | 2 | 80 | 6 |
Paladin | 25 | 20 | 25 | 55 | 2 | 3 | 89 | 1 | 1 | 15 | 15 | 1,5 | 1,5 | 85 | 5 |
Sorceress | 10 | 25 | 10 | 40 | 1 | 2 | 74 | 1 | 1 | 35 | 35 | 2 | 2 | 75 | 6 |
If your screen is not that wide:
Class | ama | asn | bar | dru | nec | pal | sor |
---|---|---|---|---|---|---|---|
Class | ama | asn | bar | dru | nec | pal | sor |
ama: Amazon asn: Assassin bar: Barbarian dru: Druid nec: Necromancer pal: Paladin sor: Sorceress | |||||||
starting strength | 20 | 20 | 30 | 15 | 15 | 25 | 10 |
starting dexterity | 25 | 20 | 20 | 20 | 25 | 20 | 25 |
starting vitality | 20 | 20 | 25 | 25 | 15 | 25 | 10 |
starting life | 50 | 50 | 55 | 55 | 45 | 55 | 40 |
life per level-up | 2 | 2 | 2 | 1,5 | 1,5 | 2 | 1 |
life per vitality point | 3 | 3 | 4 | 2 | 2 | 3 | 2 |
starting stamina | 84 | 95 | 92 | 84 | 79 | 89 | 74 |
stamina per level-up | 1 | 1,25 | 1 | 1 | 1 | 1 | 1 |
stamina per vitality point | 1 | 1,25 | 1 | 1 | 1 | 1 | 1 |
starting energy | 15 | 25 | 10 | 20 | 25 | 15 | 35 |
starting mana | 15 | 25 | 10 | 20 | 25 | 15 | 35 |
mana per level-up | 1,5 | 1,5 | 1 | 2 | 2 | 1,5 | 2 |
mana per energy point | 1,5 | 1,75 | 1 | 2 | 2 | 1,5 | 2 |
starting AR | 95 | 80 | 85 | 70 | 80 | 85 | 75 |
starting defense | 6 | 5 | 5 | 5 | 6 | 5 | 6 |
see also:
Hit Recovery
Loss of a certain value of maximum life or suffering a stunning attack causes Hit Recovery to an unit. This plays a special animation called obviously Get Hit animation with a given duration. The 'Faster Hit Recovery' item property will shorten that duration.
Shape-shifted forms like Undead Fetish caused by triggering delirium state or Vampire caused by wearing full Trang Oul set will use those forms' durations. Some threads indicate this is always the case, so a Paladin shifting to Werebear or a Barbarian shifting to Werewolf will be subject to wereform's tables, not table of own class anymore. See also this topic in Phrozen Keep for reference.
see also:
Amazon / Rogue | Paladin 2ht / stf | Assassin / Barbarian / Paladin other weapons | Druid Werewolf | Druid Werebear | Druid human, 1hs | Necromancer human / Druid human, other weapons | Necromancer Vampire | Sorceress / Town Guard | Iron Wolf | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
%FHR | fpa | %FHR | fpa | %FHR | fpa | %FHR | fpa | %FHR | fpa | %FHR | fpa | %FHR | fpa | %FHR | fpa | %FHR | fpa | %FHR | fpa |
%FHR: percentage Faster Hit Recovery via items fpa: Frames per Animation Vampire: shape granted by full Trang Oul Set | 2ht: two-handed thrusting weapons (spears) stf: two-handed staves, hammers, axes, also pole arms 1hs: one-handed swinging weapons (all but knives and javelins) the Act5 Barbarian hireling won't go into Hit Recovery! | ||||||||||||||||||
0 | 11 | 0 | 13 | 0 | 9 | 0 | 7 | 0 | 13 | 0 | 14 | 0 | 13 | 0 | 15 | 0 | 15 | 0 | 17 |
6 | 10 | 3 | 12 | 7 | 8 | 9 | 6 | 5 | 12 | 3 | 13 | 5 | 12 | 2 | 14 | 5 | 14 | 5 | 16 |
13 | 9 | 7 | 11 | 15 | 7 | 20 | 5 | 10 | 11 | 7 | 12 | 10 | 11 | 6 | 13 | 9 | 13 | 8 | 15 |
20 | 8 | 13 | 10 | 27 | 6 | 42 | 4 | 16 | 10 | 13 | 11 | 16 | 10 | 10 | 12 | 14 | 12 | 13 | 14 |
32 | 7 | 20 | 9 | 48 | 5 | 86 | 3 | 24 | 9 | 19 | 10 | 26 | 9 | 16 | 11 | 20 | 11 | 18 | 13 |
52 | 6 | 32 | 8 | 86 | 4 | 280 | 2 | 37 | 8 | 29 | 9 | 39 | 8 | 24 | 10 | 30 | 10 | 24 | 12 |
86 | 5 | 48 | 7 | 200 | 3 | 54 | 7 | 42 | 8 | 56 | 7 | 34 | 9 | 42 | 9 | 32 | 11 | ||
174 | 4 | 75 | 6 | 4680 | 2 | 86 | 6 | 63 | 7 | 86 | 6 | 48 | 8 | 60 | 8 | 46 | 10 | ||
600 | 3 | 120 | 5 | 152 | 5 | 99 | 6 | 152 | 5 | 72 | 7 | 86 | 7 | 63 | 9 | ||||
280 | 4 | 360 | 4 | 174 | 5 | 377 | 4 | 117 | 6 | 142 | 6 | 86 | 8 | ||||||
456 | 4 | 208 | 5 | 280 | 5 | 133 | 7 | ||||||||||||
1480 | 4 | 232 | 6 | ||||||||||||||||
600 | 5 |
Maybe you like this design more.
fpa | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
fpa | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | |
%FHR: percentage Faster Hit Recovery via items fpa: Frames per Animation Vampire: shape granted by full Trang Oul Set | 2ht: two-handed thrusting weapons (spears) stf: two-handed staves, hammers, axes, also pole arms 1hs: one-handed swinging weapons (all but knives and javelins) | ||||||||||||||||
Amazon | 0 | 6 | 13 | 20 | 32 | 53 | 86 | 174 | 600 | ||||||||
Assassin | 0 | 7 | 15 | 27 | 48 | 86 | 200 | 4680 | |||||||||
Barbarian | 0 | 7 | 15 | 27 | 48 | 86 | 200 | 4680 | |||||||||
Druid Werewolf | 0 | 9 | 20 | 42 | 86 | 280 | |||||||||||
Druid Werebear | 0 | 5 | 10 | 16 | 24 | 37 | 54 | 86 | 152 | 360 | |||||||
Druid human, 1hs | 0 | 3 | 7 | 13 | 19 | 29 | 42 | 63 | 99 | 174 | 456 | ||||||
Druid human, other weapons | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | |||||||
Necromancer | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | |||||||
Necromancer Vampire | 0 | 2 | 6 | 10 | 16 | 24 | 34 | 48 | 72 | 117 | 218 | ||||||
Paladin 2ht / stf | 0 | 3 | 7 | 13 | 20 | 32 | 48 | 75 | 120 | 280 | |||||||
Paladin other weapons | 0 | 7 | 15 | 27 | 48 | 86 | 200 | 4680 | |||||||||
Sorceress | 0 | 5 | 9 | 14 | 20 | 30 | 42 | 60 | 86 | 142 | 280 | 1480 | |||||
Rogue | 0 | 6 | 13 | 20 | 32 | 53 | 86 | 174 | 600 | ||||||||
Town Guard | 0 | 5 | 9 | 14 | 20 | 30 | 42 | 60 | 86 | 142 | 280 | 1480 | |||||
Iron Wolf | 0 | 5 | 8 | 13 | 18 | 24 | 32 | 46 | 63 | 86 | 133 | 232 | 600 |
blocking with a shield
A character wearing a shield is able to block physical attacks which already have broken his defense. This ability depends on character class, character level, kind of shield and in dexterity invested status points. Some items as well as Paladin's Holy Shield skill will increase the chance for successful blocking.
An Amazon may still dodge attacks after a failed blocking check due to her Evasive skills.
Assassin's Claw Block needs dual-wielding claws. Its duration is two frames, and you can't equip any item which will increase blocking rate by such an amount to shorten this to one frame.
A Necromancer in Vampire shape uses Hit Recovery animation for blocking, since Vampire shape lacks blocking animation. Hop to Hit Recovery table for comparison.
An Iron Wolf can't block, despite wearing a shield.
see also:
Paladin HS active | Amazon / Assassin / Paladin without HS | Amazon 1hs | Barbarian | Sorceress / Druid Werewolf | Necromancer / Druid human | Druid Werebear | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
%FBR | fpa | %FBR | fpa | %FBR | fpa | %FBR | fpa | %FBR | fpa | %FBR | fpa | %FBR | fpa |
%FBR: percentage Faster Block Rate via items fpa: Frames per Animation HS: Holy Shield 1hs: one-handed swinging weapons (all but knives and javelins) for Vampire shape see FHR table | |||||||||||||
0 | 2 | 0 | 5 | 0 | 17 | 0 | 7 | 0 | 9 | 0 | 11 | 0 | 12 |
86 | 1 | 13 | 4 | 4 | 16 | 9 | 6 | 7 | 8 | 6 | 10 | 5 | 11 |
32 | 3 | 6 | 15 | 20 | 5 | 15 | 7 | 13 | 9 | 10 | 10 | ||
86 | 2 | 11 | 14 | 42 | 4 | 27 | 6 | 20 | 8 | 16 | 9 | ||
600 | 1 | 15 | 13 | 86 | 3 | 48 | 5 | 32 | 7 | 27 | 8 | ||
23 | 12 | 280 | 2 | 86 | 4 | 52 | 6 | 40 | 7 | ||||
29 | 11 | 200 | 3 | 86 | 5 | 65 | 6 | ||||||
40 | 10 | 4680 | 2 | 174 | 4 | 109 | 5 | ||||||
56 | 9 | 600 | 3 | 223 | 4 | ||||||||
80 | 8 | ||||||||||||
120 | 7 | ||||||||||||
200 | 6 | ||||||||||||
480 | 5 |
Maybe you like this design more.
fpa | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
fpa | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
%FBR: percentage Faster Block Rate via items fpa: Frames per Animation HS: Holy Shield 1hs: one-handed swinging weapons (all but knives and javelins) for Vampire shape see FHR table | |||||||||||||||||
Paladin HS activated | 0 | 86 | |||||||||||||||
Paladin without HS | 0 | 13 | 32 | 86 | 600 | ||||||||||||
Assassin | 0 | 13 | 32 | 86 | 600 | ||||||||||||
Amazon | 0 | 13 | 32 | 86 | 600 | ||||||||||||
Amazon 1hs | 0 | 4 | 6 | 11 | 15 | 23 | 29 | 40 | 56 | 80 | 120 | 200 | 480 | ||||
Barbarian | 0 | 9 | 20 | 42 | 86 | 280 | |||||||||||
Sorceress | 0 | 7 | 15 | 27 | 48 | 86 | 200 | 4680 | |||||||||
Druid Werewolf | 0 | 7 | 15 | 27 | 48 | 86 | 200 | 4680 | |||||||||
Druid Werebear | 0 | 5 | 10 | 16 | 27 | 40 | 65 | 109 | 223 | ||||||||
Druid human | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | ||||||||
Necromancer human | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 |
see also:
Cast Rate
Casting speed, the duration needed to cast a spell, is class-dependent. It also differs when wearing certain weapons or using special animations (sequences). The Action Flag, which marks the animation frame releasing the spell, is set to quite different moments during the animation, and especially with Amazon class differs amazingly, but is always very late in the process when equipped with different weaponry. This is a reason why Amazons can be interrupted during casting quite easily.
Some Druids' and Sorceress' spells use sequence animation, so they have different casting speeds when using different spells.
Increasing the Casting Rate won't shorten the Delay of some spells, see Cast Delay paragraph on this page.
Necromancer's behaviour while transformed into a Trang Oul Vampire is covered at this topic over at the Phrozen Keep.
Assassin's Trap skills gain no profit by Casting Speed, this is a die-hard rumour.
see also:
Amazon | Assassin | Barbarian | Druid | Necromancer | Paladin | Sorceress | Iron Wolf | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bow | no weapon | xbw / 2hs | stf / 1ht / 2ht | Werebear | Werewolf | unverwandelt | human | Vampir | L + CL + Inf | other spells | all spells | ||||||||||||||||||
%FC | fpaAF | %FC | fpaAF | %FC | fpaAF | %FC | fpaAF | %FC | fpaAF | %FC | fpaAF | %FC | fpaAF | %FC | fpaAF | %FC | fpaAF | %FC | fpaAF | %FC | fpaAF | %FC | fpaAF | %FC | fpaAF | %FC | fpaAF | %FC | fpaAF |
fpa: Frames per Animation; AF: ActionFlag, the frame which actually starts a spell | Vampire: shape granted by full Trang Oul Set | ||||||||||||||||||||||||||||
xbw: crossbow 2hs: two-handed swords stf: two-handed staves, hammers, axes, also pole arms 2ht: two-handed thrusting weapons (spears) 1ht: one-handed thrusting weapons (knives and javelins) 1hs: one-handed swinging weapons (all but knives and javelins) | L + CL + Inf: Lightning, Chain Lightning and Inferno | ||||||||||||||||||||||||||||
0 | 1910 | 0 | 1911 | 0 | 1912 | 0 | 1913 | 0 | 169 | 0 | 139 | 0 | 169 | 0 | 168 | 0 | 1810 | 0 | 158 | 0 | 235 | 0 | 159 | 0 | 197 | 0 | 137 | 0 | 177 |
7 | 1810 | 7 | 1811 | 7 | 1812 | 7 | 1813 | 8 | 159 | 9 | 129 | 7 | 158 | 6 | 158 | 4 | 1710 | 9 | 148 | 6 | 225 | 9 | 149 | 7 | 187 | 9 | 127 | 8 | 167 |
14 | 179 | 13 | 1810 | 11 | 1811 | 10 | 1812 | 15 | 158 | 15 | 128 | 15 | 148 | 10 | 157 | 10 | 1610 | 18 | 137 | 11 | 215 | 15 | 148 | 15 | 177 | 20 | 116 | 15 | 157 |
22 | 169 | 14 | 1710 | 14 | 1711 | 14 | 1712 | 16 | 148 | 20 | 118 | 26 | 137 | 14 | 147 | 11 | 169 | 30 | 127 | 18 | 205 | 18 | 138 | 20 | 176 | 37 | 106 | 20 | 156 |
32 | 158 | 22 | 1610 | 22 | 1611 | 22 | 1612 | 27 | 138 | 37 | 108 | 40 | 127 | 26 | 137 | 19 | 159 | 48 | 116 | 24 | 194 | 30 | 128 | 23 | 166 | 63 | 95 | 26 | 146 |
48 | 148 | 29 | 169 | 26 | 1610 | 23 | 1611 | 39 | 137 | 39 | 107 | 63 | 116 | 37 | 136 | 30 | 148 | 75 | 106 | 35 | 184 | 39 | 127 | 35 | 156 | 105 | 85 | 39 | 136 |
68 | 137 | 32 | 159 | 32 | 1510 | 32 | 1511 | 42 | 127 | 63 | 97 | 99 | 106 | 40 | 126 | 46 | 138 | 125 | 95 | 48 | 174 | 48 | 117 | 52 | 146 | 200 | 74 | 58 | 126 |
99 | 127 | 48 | 149 | 48 | 149 | 42 | 1510 | 65 | 117 | 86 | 96 | 163 | 95 | 60 | 116 | 63 | 137 | 65 | 164 | 75 | 107 | 63 | 145 | 63 | 125 | ||||
152 | 116 | 56 | 148 | 68 | 139 | 48 | 1410 | 86 | 116 | 105 | 86 | 95 | 105 | 68 | 127 | 86 | 154 | 86 | 106 | 78 | 135 | 86 | 115 | ||||||
68 | 138 | 86 | 138 | 68 | 1310 | 102 | 106 | 200 | 76 | 157 | 95 | 99 | 117 | 120 | 143 | 125 | 96 | 117 | 125 | 138 | 105 | ||||||||
99 | 128 | 99 | 128 | 72 | 139 | 174 | 96 | 142 | 116 | 180 | 133 | 194 | 115 | 200 | 104 | ||||||||||||||
113 | 127 | 152 | 118 | 99 | 129 | 163 | 106 | 200 | 114 | ||||||||||||||||||||
152 | 117 | 180 | 117 | 133 | 128 | ||||||||||||||||||||||||
152 | 118 |
A more simple version omits ActionFlags, but gives a better comparison.
fpa | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
fpa | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | ||
fpa: Frames per Animation Vampire: shape granted by full Trang Oul Set L + CL + Inf: Lightning, Chain Lightning and Inferno | |||||||||||||||||||
Amazon | 0 | 7 | 14 | 22 | 32 | 48 | 68 | 99 | 152 | ||||||||||
Assassin | 0 | 8 | 16 | 27 | 42 | 65 | 102 | 174 | |||||||||||
Barbarian | 0 | 9 | 20 | 37 | 63 | 105 | 200 | ||||||||||||
Druid | human | 0 | 4 | 10 | 19 | 30 | 46 | 68 | 99 | 163 | |||||||||
Werewolf | 0 | 6 | 14 | 26 | 40 | 60 | 95 | 157 | |||||||||||
Werebear | 0 | 7 | 15 | 26 | 40 | 63 | 99 | 163 | |||||||||||
Necromancer | human | 0 | 9 | 18 | 30 | 48 | 75 | 125 | |||||||||||
Vampire | 0 | 6 | 11 | 18 | 24 | 35 | 48 | 65 | 86 | 120 | 180 | ||||||||
Paladin | 0 | 9 | 18 | 30 | 48 | 75 | 125 | ||||||||||||
Sorceress | L + CL + Inf | 0 | 7 | 15 | 23 | 35 | 52 | 78 | 117 | 194 | |||||||||
other | 0 | 9 | 20 | 37 | 63 | 105 | 200 | ||||||||||||
Iron Wolf | 0 | 8 | 15 | 26 | 39 | 58 | 86 | 138 |
Credits
- gautcho
- gulasch
- RTB
- Tub
Casting Delay
During the ages and patches blizzard nerfed more and more skills with a Casting Delay.
This should prevent a character from very quickly using very strong skills repeatedly. Unfortunately the mechanism is a bit crude, once a Casting Delay is active every skill subject to that mechanism can't be used by the character.
Casting Rate itself is a completely other kind of peanut, it won't help much. The Casting animation will be accelerated, but the Delay stays the same, so you will gain some frames, but still suffer up to some seconds delay duration. At least you can use another skill earlier which is no subject to Casting Delay.
Barbarian and Necromancer are omitted in this list, they don't have native skills subject to Casting Delays.
Non-player units are no subject to Casting Delays in general.
Amazon | Assassin | Druid | Paladin | Sorceress | |||||
---|---|---|---|---|---|---|---|---|---|
skill | CDs | skill | CDs | skill | CDs | skill | CDs | skill | CDs |
CDs: Cast Delay in seconds | |||||||||
Poison Javelin | 0,5 | Dragon Flight | 1 | Firestorm | 0,6 | Fist of the Heavens | 1 | Fire Wall | 1,4 |
Plague Javelin | 4 | Blade Sentinel | 2 | Molten Boulder | 2 | Meteor | 1,2 | ||
Immolation Arrow | 1 | Shadow Warrior | 6 | Fissure | 2 | Hydra | 2 | ||
Valkyrie | 6 | Shadow Master | 6 | Volcano | 4 | Blizzard | 1,8 | ||
Armageddon | 6 | Frozen Orb | 1 | ||||||
Hurricane | 6 | ||||||||
Werewolf | 1 | ||||||||
Werebear | 1 |
Attack Speed
Each class and each kind of weapon needs a table of its own here, this would bloat the page through the roof. Use indiablo's well-known weapon speed calculator (old version), at your own risk. Some special cases aren't covered correctly with that one, but I'm still not aware of anything better. Take especially hireling's attack speed with a pinch of salt.
The newer version by TitanSeal is only available in german.
A Barbarian using Whirlwind profits only by IAS on his weapon, not on other gear.
Serial attacks are composed of a starting part, a cycle of repeated frames and an ending part. So not all single attacks of a complete cycle have same duration, but commonly it's close enough to think so.
see also: attack speed
further readings:
- Amazon Zeal Attack Speed
- Attack Speed and Fanatism/Decrepify
- complete tables by RTB
- Zeal attack speed tables in Basin Wiki
Contact me via E-Mail, if you like.