HoB - Character Classes and Skills
the Paladin
Paladin is work in progress.
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General Changes
- Smite and Holy Shield / Heiliger Schild should be able to spawn regularly on scepters
Combat Skills
- Holy Bolt gains a bit more damage in midlevels
- Blessed Hammer gains new synergies, 5% damage synergy per each hard point in Meditation and 10% per each hard point in Holy Bolt and/or Sanctuary; Concentration will either work only to a fourth of its nominal value or not at all (we haven't decided yet); 'Holy Flag' is removed, so no enemy resistance is skipped
- Conversion gains a synergy to conversion chance of 2% per each hard point in Fanaticism and a bonus to conversion duration of 5% per each hard point in Conviction
- Holy Shield gains 10% defense bonus per each hard point in Defiance; slightly improved damage synergy to Smite in high skill levels
- Fist of the Heavens gains an additional damage synergy from Holy Shock to its main missile; all skill's synergy bonus to FoH is 5%; reduced Cast Delay to 15 Frames; maximum count of triggered Bolts is 20; increased those triggered Bolts' velocity, decreased their range
Offensive Aurae
- Blessed Aim has an aurastate of its own assigned, thus it won't override Amazon's Penetrate anymore
- Thorns gains a damage synergy of 10% per each hard point in Sacrifice
- Concentration gains a bonus of 2% per each hard point in Prayer to chance of uninterruptible attack
- Conviction has a varying radius (min 10, max 30); starting value of lowering resistances is lowered to 20
- Fanaticism has a varying radius (min 9, max 25)
Defensive Aurae
- Redemption has a varying radius (min 10, max 25); minimum chance to redeem is 15%, this chance gains a bonus of 1% per each hard point in Vigor
- Salvation has a varying radius (min 10, max 25)